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  • Historical Setting

    It is our plan to set Life of Rome during the Severan Dynasty, or shortly thereafter. The reason for this is that we want to even the playing field between factions somewhat, rather than set the game in a Roman Golden Age, where Rome was ruling supreme, with little trouble from barbarian tribes. For anyone unaware of the political minefield that was Rome at this time, the link below sums up this time period more succinctly than I can, from Wikipedia.

    http://en.wikipedia.org/wiki/Crisis_..._Third_Century

    Obviously, our setting is just a starting point and a representation of how life may have been in Ancient times, with this time period as the basis. We are not striving to faithfully recreate Rome, brick by brick, as it was in this time - just to capture the tensions and harsh reality of everyday life as it may have been for ancient peoples. Whatever happens politically from this point forwards will be largely player driven, with looser developer based story arcs and events.

    This time period is commonly thought of by historians as the beginning of the end of the roman empire. The revolt of previously Romanised barbarian colonies began at this time, including the eventual break off of the Gallic Empire and The Palmyrene Empire, although this wasn't officially until mid century, its doubtful that these problems began overnight. This setting not only gives us lots of scope for faction versus faction warfare, but for inter faction politics and intrigue also.

    In Life of Rome, our "Rome" will be fringed by rebellious and hostile barbarian settlements. Players will have the option of defending or defying Roman Rule.


    Community Manager - Life of Rome

  • #2
    That's interesting. I've always thought the instability following the death of Alexander Severus would be a good setting. Keeping Rome in a weakened state is a good idea for the sake of balance between the factions. Now we just need to know where the game will be set geographically!

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    • #3
      In Life of Rome, our "Rome" will be fringed by rebellious and hostile barbarian settlements. Players will have the option of defending or defying Roman Rule.
      After reading that, and the Wikipedia article linked about the Crisis of the Third Century, I feel like having the game set in a border town would make more sense, instead of 'recreating Rome'. I doubt there would have been barbarian villages ringed with mudhuts so close to Rome at that time. There can still be all the classic Roman style buildings you would want to see, but in a border town so having barbarian villages nearby wouldn't be such a historical stretch.

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      • #4
        Originally posted by baldur View Post

        After reading that, and the Wikipedia article linked about the Crisis of the Third Century, I feel like having the game set in a border town would make more sense, instead of 'recreating Rome'. I doubt there would have been barbarian villages ringed with mudhuts so close to Rome at that time. There can still be all the classic Roman style buildings you would want to see, but in a border town so having barbarian villages nearby wouldn't be such a historical stretch.
        Not to mention the fact that the only people living in those Celtic roundhouses were in Britain. Seems obvious where the setting of this game should be.

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        • #5
          I noticed today that the Life of Rome Twitter info says the game will be set in the year 320, during the reign of Constantine the Great and after the Crisis of the Third Century.

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          • #6
            Yeah like Claudius said, with barbs so close I would think a earlier period would make sense where Rome is still fighting the Etruscan league. Oh well still looking forward to the game.

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            • #7
              The Severan period would offer many opportunities for both Roman and other factions. I agree with Baldur and Claudius that a provincial focus rather than one in Italy would make more sense. Perhaps maybe even three or four areas of focus, Rhine / Danube border, Britain south of Hadrian's wall, or even the near east although if the time period is that of Diocletian or beyond then you have the two Empires. If an earlier time then even the Iberian peninsula could make for some dynamic game play.

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              • #8
                Having the game in Severan period makes it possible to build up Romes historian greatness and more intrigue to come to power

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                • #9
                  As already stated, the early Roman period would have worked quite well for the balance issue. It could have been set during early Roman expansion, when numerous Italian tribes surrounded Rome. In fact, having the Romans compete against the Latins, Etruscans, Volscians, Sabines, Samnites, etc. would have been quite interesting. However, the later period that the devs have chosen works well also. The earlier period just interests me more....I guess because Rome's greatness is still to come, not in the rear view mirror. Of course, at that time, the Romans fought the same as the Greeks, so the military side would have been less interesting.

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                  • #10
                    This era could unbalance it the complete opposite way. Could make for the Rebels to be more powerful than the Romans. I like the idea, but I could see some issues here. We will have to wait and see.

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                    • #11
                      I've attended to a lecture about a virtual reconstitution of the city of Roma in 320 AD by the Caen University in France. Do you work with them?

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                      • #12
                        Originally posted by Tiberius Octavius Agrippa View Post
                        I've attended to a lecture about a virtual reconstitution of the city of Roma in 320 AD by the Caen University in France. Do you work with them?
                        Nope, our relationship is with Dr. Matthew Nicholls

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                        • #13
                          Here's a great interview with Dr. Nicholls: https://youtu.be/dVBG4axOJDI

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